The Premise:
You and three of your friends wake up to
find yourself standed in some house party about 200km away from your own home.
You must fight through the horde of drunkards to get to the escape vehicle of
your choice.
To make things even more difficult everyone at this party
seems to be extremely friendly...to the point that it hurts. They will attempt
to hug grab and even claw at you to make sure that you do not get past them and
be able to go back to your home sweet home. You and your friends must take upon
yourselves to escape armed with only your brains, brawn and 9mm hand guns.
However, as we all know, not all drunks are created equal. Some have
excelled and evolved to be superior to the rest. These "special drunks" will
pose greater challenges for your escape.
The Puker:
The puker has never been able to hold his
liquor. Well not in his stomach at least. Through all the years of drinking
experience he has learned to project his vomit great distances. This great
ability has won the puker quite a few bar bets over the years. His fellow
drunkards are quite impressed by this feat and end up crowding the receipient
of the puker's "magic bullet" in a giant swarming fashion while offering you
drinks to bathe off the embarresment. Pukers can be spotted by their paleish skin tone and the extremly
loud noises emitting from their stomachs as they prepare to hurl.
The Tongue Freak:
This particular specimin is
fascinating for two particular reasons. Firstly, for his freakeshly long
tongue. But more importantly for his overbearing tendency to lick everyone
around him. Some believe the Tongue Freak incapacitates his victims with only
the acid from the alcahol, others believe he also uses rohypnol.
The Party Animal:
This drunkard is just a complete
freak. Their ability to leap over gigantic distances is frightening. They can
smell the sober individuals and attempt to pin them to the ground and pour
beers down their unsuspecting victims throat. The Party Animal is easily
spotted as they make a great ammount of noise as they move around the party and
usually let out horrid screams as they pounce on their sober prey. Luckly it is
easy to knock the Party Animal away as they are usually oblivious to their
surroundings once they have acquired a sober target.
The Jock (with a keg):
This drunkard is a force to be
reconed with. He runs around the party with carrying a giant keg smashing his
way through all the drunks splashing beer everywhere. Once he has turned his
attention otno an individual the jock possesses the ability to send them flying
half way across the room with a mighty swing of his keg. The Jock has only a
few known weaknesses. Two of them being fire and bullets.
The Manic-Depressive Psycho Bitch:
This is a
particular special drunk. At first she sits in the corner sobbing loudly. You
may feel pitty for her but be warned simply walking up to her and startelling
her will send her into a flying rage and she will begin clawing at your eyes
and assulting you in ways you never imagined a female could. Honestly avoid her
whenever you can, and when you can't, well bullets work just as well.
With a lot of skill and a little luck you will make it out through the house, backyard, pool, park, beach and many other locations where drunk people gather.
Staying Alive, but not always sober
RamED
Copyright © 1998 mathNEWS.