mathNEWS Issue 110.3: Friday, June 12, 2009

Left 4 Drunk

Since Zombies and Drunk People are Indistinguishable

The Premise:
You and three of your friends wake up to find yourself standed in some house party about 200km away from your own home. You must fight through the horde of drunkards to get to the escape vehicle of your choice.

To make things even more difficult everyone at this party seems to be extremely friendly...to the point that it hurts. They will attempt to hug grab and even claw at you to make sure that you do not get past them and be able to go back to your home sweet home. You and your friends must take upon yourselves to escape armed with only your brains, brawn and 9mm hand guns.

However, as we all know, not all drunks are created equal. Some have excelled and evolved to be superior to the rest. These "special drunks" will pose greater challenges for your escape.

The Puker:
The puker has never been able to hold his liquor. Well not in his stomach at least. Through all the years of drinking experience he has learned to project his vomit great distances. This great ability has won the puker quite a few bar bets over the years. His fellow drunkards are quite impressed by this feat and end up crowding the receipient of the puker's "magic bullet" in a giant swarming fashion while offering you drinks to bathe off the embarresment. Pukers can be spotted by their paleish skin tone and the extremly loud noises emitting from their stomachs as they prepare to hurl.

The Tongue Freak:
This particular specimin is fascinating for two particular reasons. Firstly, for his freakeshly long tongue. But more importantly for his overbearing tendency to lick everyone around him. Some believe the Tongue Freak incapacitates his victims with only the acid from the alcahol, others believe he also uses rohypnol.

The Party Animal:
This drunkard is just a complete freak. Their ability to leap over gigantic distances is frightening. They can smell the sober individuals and attempt to pin them to the ground and pour beers down their unsuspecting victims throat. The Party Animal is easily spotted as they make a great ammount of noise as they move around the party and usually let out horrid screams as they pounce on their sober prey. Luckly it is easy to knock the Party Animal away as they are usually oblivious to their surroundings once they have acquired a sober target.

The Jock (with a keg):
This drunkard is a force to be reconed with. He runs around the party with carrying a giant keg smashing his way through all the drunks splashing beer everywhere. Once he has turned his attention otno an individual the jock possesses the ability to send them flying half way across the room with a mighty swing of his keg. The Jock has only a few known weaknesses. Two of them being fire and bullets.

The Manic-Depressive Psycho Bitch:
This is a particular special drunk. At first she sits in the corner sobbing loudly. You may feel pitty for her but be warned simply walking up to her and startelling her will send her into a flying rage and she will begin clawing at your eyes and assulting you in ways you never imagined a female could. Honestly avoid her whenever you can, and when you can't, well bullets work just as well.

With a lot of skill and a little luck you will make it out through the house, backyard, pool, park, beach and many other locations where drunk people gather.

Staying Alive, but not always sober
RamED



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