Ok, so you may not have heard anyone screaming the title of this article recently, but it's only a matter of time. For your benefit, I have included a list of buildings with an analysis of how safe you would be hiding in them during the zombie apocalypse.
SLC
Are you kidding me? All the glass windows, and the abundance of doors and random rooms to hide in would not only make this an extremely horrible refuge from the zombie hordes, it would also make it hard to clean out. Even if you think you can't live without your daily coffee, if you run in here, you won't live at all.
MC
With small windows, and only five ground level doors, this building might prove to be somewhat defensible. on the other hand, if any zombies did get in, we'd be finding them in the sixth floor for the next few years. On the other hand, nobody would notice.
DC
I don't suppose you've seen the huge panes of glass, the AUTOMATIC doors, and the bridges to at least 3 other buildings. See the rant for the SLC.
DPL
It has a moat, it has a commanding view of campus, and it has small windows. Downsides include the large panes of glass on the first floor, and the automatic doors, but if one shut down the elevators, and guarded the stairwells, one could hold out here for a long while.
NH
Despite the number of stairs in here, the number of entrances and hallways would make this hard to defend and hard to clear out once infected. Plus unless you've just gotten your wheelchair up to the disabilities office, or the hordes are invading from the east, you could probably book it into DPL quickly enough.
V1
Assuming we aren't dealing with genius superzombies, I doubt they'd even be able to find their way into V1, let alone infect it. Assuming enough of the residents have shotguns, it might be alright as a final stronghold. The number of doors, and the mazelike layout might prove a downside however.
RCH
With eight different doors, several staircases connecting floors in strange places, and the general connectedness RCH with two other buildings via tunnels, this place isn't all that great for surviving the zombie apocalypse. It may be good at blocking out cell phone reception and alien brain waves, but you're going to be dealing with waves of the undead if you try hiding here.
ALH
We're not sure whether or not this building has already been taken over by the moaning undead, or if the artsies have hangovers again. I'd avoid going in here on general principle.
QNC
Detailed analysis of the pseudobuilding formerly known as The Pit has been swallowed into a quantum tunnel connecting everywhere to everywhere else. This infinite number of entrances and the lack of walls may render this as not a very good choice, even as a last resort. Try the MC instead.
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